Wubman Almost Supastar

Game developed with Rudy Ramillien and Simon Stefanelli

In brief:
– 3D scoring game (guitar hero-like)
– particle systems and 3D animations synced to the music (beat and volume)

Audio features:
– music (adaptive)
– partially real-time synthesized music controlled by the player (LFO, pitch and LPF)
– real-time sidechain system on music (real-time, because of the nonlinear music)
– sound implementation (Unity + Wwise)

Audio walkthrough:

– the music transitions are triggered by the gameplay
– the bars of drums and the bars of melody are played randomly according to the music states