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I’m Martin, game sound designer.
I studied at ENJMIN, the graduate school of video games in France. I’m currently working at Remedy Entertainment as a Sound Designer on Quantum Break (Xbox One).

Where I have worked

Remedy Entertainmentint13Kylotonn Games

My professional games (Remedy Entertainment, int13, Kylotonn Games):

Quantum Break

My main student games (ENJMIN)

Sleeping Stones

My other games (ENJMIN, game jams, etc.)

Desperate Robotslogo

My other projects (interactive experiments, generative music, realtime audio synthesis, linear medias, etc.)

Dog among Dogs

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